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Tychaia Update
I’ve been talking on Twitter and Google+ for the last few days about getting Tychaia running in the browser with JSIL. Unfortunately it doesn’t look like we’ll be able to do that because Javascript doesn’t support full 64-bit integers natively, … Continue reading
Ludum Dare Results
So it doesn’t look like I’ll get to finish my Ludum Dare entry (have to go to work tomorrow!) Here’s some pictures of it though.. The idea was that you were given missions to steal things from places around the … Continue reading
Tychaia / Ludum Dare
Another Ludum Dare is upon us! I’ll be jamming and making cool things with Andrew Brophy and Josh Bradbury this weekend.. :D In other news, Tychaia is coming along nicely. Harvey and I have made significant progress since the last … Continue reading
MelbourneIndie
Introducing… MelbourneIndie. We have a lot of independent game developers in Melbourne and they all have something interesting to say. But keeping up with everyone’s individual blogs when you want to keep up with what’s going on is a little … Continue reading
Vim Settings
Here’s a nice set of Vim defaults for working on C++ code. You probably want to configure your terminal for 256 colors (TERM=”xterm-256color”) somewhere in .bashrc to take advantage of the nicer colours on autocomplete as well. Tabs as spaces; … Continue reading
Tychaia
This is a short update for those that don’t follow me on Twitter. Josh and I are working on a new game called “Tychaia”; it’s a procedurally generated, infinite world, hardcore RPG. We hope to have some kind of official … Continue reading
