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Category Archives: Games
Tychaia on Linux.. sort of
So for the past few months we’ve been working on two things: Reworking the procedural generation to be 4x-20x faster. Multi-platform support through MonoGame. Both of these goals are rapidly approaching completion. We’ve got the procedural generation system working in … Continue reading
So GDC ’13.
I finally got sick of watching everyone else go to GDC without me, so here’s my goal: Save up $6000 to go to GDC 2013. I have a big note on my desktop that’ll continuously remind me of how much … Continue reading
Portal 2 ARG – A Personal Postmortem
What did I do for the last 5 days? Participate in the Portal 2 ARG. Now I’ll admit that I wasn’t terribly useful for the cryptography and cyphers component of this ARG; indeed I wasn’t actually involved until a few … Continue reading
Winnitron AU – Controls Working and The First Screenshots
This is just a quick update for everyone; today my dad and I successfully got the Winnitron AU’s arcade controls operational, after stripping down a keyboard and reconfiguring all the wires to point correctly (and it saves us from having … Continue reading
Dimension Jump – Graphical Artifact “Fix”
UPDATE: There is now Version 1.1 which fixes additional surface bugs and also includes the game.aero.exe file for those of you who get transparency issues. It’s come to my attention that graphical artifacts with the game might be a little … Continue reading
Dimension Jump
Ah the blog, the last place that gets updated with new things. In case you didn’t hear over at GameJolt or TIGSource, today I released Dimension Jump, a puzzle platformer I’ve been developing for the last 7 or so weeks. … Continue reading
