Author Archives: James Rhodes

The Mana Bar Melbourne

So basically, last night I got to go up to the Mana Bar Melbourne for press night and I can safely say that the Mana Bar is the most awesome venue I’ve ever been to. I got to meet Yahtzee … Continue reading

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Winnitron AU – Statistics after the first 2 days

If you didn’t already know (as if you didn’t) the Winnitron AU is at the Mana Bar Melbourne and will be permanently hosted there when it’s not being taken out to events such as Freeplay. Now the Saturday launch party … Continue reading

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Winnitron AU – Photos (and now videos) from the Night

This gallery contains 12 photos.

The video of the actual unveiling can now be found on YouTube.

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Winnitron AU – Unveiling and Launch

Well well well… mighty productive we have been over the last few days. It’s been a long time coming (probably just over 6 months!), but finally I can publically confirm that the Winnitron AU will be unveiled* at the IGDA … Continue reading

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Winnitron AU – More updates

Basically copied from the Google+ post…. We got heaps of stuff done on the Winnitron AU over this weekend: Screen mounted. Arcade control area routed out. Door mounted w/ lock and hinges. Perspex mounted for screen and marquee area. Aluminium … Continue reading

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Winnitron AU – Updates

Hopefully by Saturday the workshop area will be cleaned out and we can move the Winnitron AU in there to finally continue working on the Winnitron AU (we can’t put any electronic components in it while it’s being stored outside … Continue reading

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Winnitron AU – Routing the sides

In this step we’re routing the slot to place the T-Moulding into the side panels; a small achievement but a large task. In order to route the slots out however, you’ll need a slot router that matches the type of … Continue reading

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Winnitron AU – Routing the edges

This step is similar to #08 – Routing the sides in that you’ll be routing panels. As a general guide, the router we used runs at 22000 RPMs; be careful and ensure that the router is correctly set up and … Continue reading

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More IGDA meetup goodness

Last night’s IGDA meetup had over 200 people, which I think is a record(?) by IGDA Melbourne standards. There was a particularly interesting talk about commercial independent game development by Tin Man Games, who create Gamebook Adventures. Unfortunately I missed … Continue reading

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IPv6 GO!

With the announcement that Linode now supports IPv6 natively, I’ve added support for it on the redpointsoftware.com.au domain. Unfortunately CloudFlare isn’t quite prepared with IPv6 yet, so I’ll hold off applying it to all of the domains until they can … Continue reading

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